Card Tower Climb
10 floors. 3 tiles per floor — one safe, two bust. Pick right to advance and multiply your bank. Pick wrong, fall, lose everything. Cash Out any time. Reach F10 for the Crown Bonus.
Climb the tower
Each floor: pick the safe tile from three. Bank grows with every correct pick. Cash out any floor to lock it in. One wrong pick and you fall — lose everything.
Floor multiplier and reach odds
| Floor | Multiplier | Reach odds | Card tier bias |
|---|---|---|---|
| F1 | ×1.0 | 100% | Common $5–25 |
| F2 | ×1.2 | 67% | Common $5–50 |
| F3 | ×1.4 | 44% | Mid $25–100 |
| F4 | ×1.6 | 30% | Mid $50–250 |
| F5 | ×2.0 | 20% | Mid $100–500 |
| F6 | ×2.5 | 13% | High $250–1K |
| F7 | ×3.0 | 8.8% | High $500–2K |
| F8 | ×4.0 | 5.9% | Elite $1K–5K |
| F9 | ×5.0 | 3.9% | Elite $2K–10K |
| F10 | ×8.0 + $10K Crown | 2.6% | Trophy $5K+ |
Frequently asked
How does Card Tower Climb work?
A 10-floor tower. On each floor, 3 tiles: one hides a safe card, two hide busts. Click the tile you think is safe. If you pick correctly, the card's value (multiplied by the floor's multiplier) is added to your bank and you advance to the next floor. If you pick a bust, you fall — and lose your entire bank. Cash Out any time to lock in your score and end the game.
How do the floor multipliers work?
Multiplier compounds by floor: F1 ×1.0, F2 ×1.2, F3 ×1.4, F4 ×1.6, F5 ×2.0, F6 ×2.5, F7 ×3.0, F8 ×4.0, F9 ×5.0, F10 ×8.0. Reaching F10 and picking the final safe tile also awards a Crown Bonus of $10,000. Every floor has independent 1-in-3 odds (33.3% bust per floor), so the raw chance of reaching F10 on any run is (2/3)^9 ≈ 2.6%. The compounding multiplier rewards the handful of runs that do make it.
What determines the card values on each floor?
Card selection is biased by floor — early floors pull from the broader population (value distribution skewed toward modest $5–100 cards) and higher floors pull from rarer tiers (F7+ favors $500+ cards, F10 guarantees a $1,000+ card). This means an early-floor bust costs less in foregone progress but also nets less per correct pick. The curve rewards climbing while acknowledging that the expected value on floor 1 is much lower than floor 10.
When should I cash out?
Math: reaching F5 has probability (2/3)^4 ≈ 19.8%, with expected bank around $800. Reaching F7 is 8.8% and typical bank $3K+. F10 is 2.6% and typical bank $25K+. A risk-neutral player presses to F10. A risk-averse player cashes out at F5–F6 (roughly where marginal multiplier gain per floor ≈ 50% bust risk over the next two floors). The "bank and run" crowd cashes out at F3–F4 for near-guaranteed small wins.
How is my grade calculated?
Based on banked score. S: $25,000+ (usually requires reaching F9 or clearing F10). A: $10,000–24,999. B: $3,500–9,999. C: $1,500–3,499. D: $500–1,499. F: under $500 or bust on F1–F2. localStorage tracks games, best score, longest climb, Crown completions (full F10 clears), and total busts.
Daily vs Random mode?
Daily seeds the tower configuration from today's date + sport filter — every player gets the same safe-tile layout and card distribution on the same day. Your daily streak increments each day you play (one play per day counts, regardless of outcome). Random reseeds every game for unlimited replay variety. Daily score and Random score track separately.